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At the start of the game, each player selects one of twelve characters. Initially, only one character is available, Commando, but as the player completes various in game objectives, more characters become available. Each character has various statistics and a set of unique moves; for example, the sniper has the ability to hit creatures from a long distance for large, piercing damage but their firing rate is slow, while the commando can do rapid, moderate damage at close range. Within all but the last level of the game, the goal is to locate a teleporter, placed in a random location. As the players hunt for it, they will encounter monsters; upon death, the monsters will drop in game money and will also provide the players experience. As the players gain experience they will increase the player level, gaining more hit points and stronger attacks. Money can be used to open various chests, buy items at stores, activate attack drones that aid in combat, or pray at shrines that have a random chance of dropping items, described by game lore as the space freighter's cargo. There are over 110 items in the game, and these provide benefits such as passive bonuses that improve offensive or defensive capabilities, or a special usable with a cooldown. Players can only hold one useable at any time, but they can collect many passive items, including multiple versions of the same item, stacking the benefits of these items. The location of these items is randomly determined through roguelike procedural generation.
Once the players have found the teleporter, they activate it, starting a 90-second countdown on Drizzle (easy) and Rainstorm (medium) difficulty and a 120-second one on Monsoon (hard) and the players have to survive. During this time, many more monsters, including at least one boss character (if the Kin artifact is not active), will appear. After the countdown is over, no new monsters will appear but the players will have to defeat all remaining monsters before they can use the teleporter and proceed to the next level. At this time, any remaining money the players have is converted to experience points. At the penultimate level, the players have the option of taking the teleporter to the final level (the crashed ship), or to use the teleporter to run through much higher difficulties of previous levels so as to gain more experience and items; when this latter option is taken, the teleporter on these levels will allow the same choice to either proceed to the final level or continue through additional levels. On the final level, the player must fight a final boss character; if they survive, they are able to escape the planet and win the game.
The difficulty of the game is determined by a timer. The difficulty level increases every 5 minutes up through 10 levels, with newly spawned monsters having more health and stronger attacks.Additionally, boss characters may spawn before the players have found teleporters on higher difficulties. If playing alone, the game is over when the player dies. In multiplayer mode, a player that dies must wait until the other players survive to the next level, upon which they are brought back into play.
The item drops are based on the various progress the player has made in the meta-game through repeated playthroughs. For example, defeating certain boss characters for the first time will unlock an item that can then drop in future playthroughs. Other items are based on completing certain goals, such as winning the game a number of times, or performing specific goals with each of the characters. In Rainstorm or Monsoon modes, monsters will also rarely drop log books that describe the monsters; this itself is used to unlock more items and a playable character.
The last level, Providence is the boss and once he is beaten, the character of Sniper is unlocked and Mercenary can be unlocked if Providence is killed 4 times.

Gameplay :
About 
Information
Name 
 Risk Of Rain
Genre
Action
Release
2016
Developers 
Hopoo Games
Platform 
Playstation Vita
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Game ID : PCSE00850

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